Extensive Rules for Classic Mode, Tap Out Mode and Mini Games
General Rules for Playing “Submission”
- The golden rule of “Submission” is simple; a player may be able to talk the talk, but they must be able to walk the walk as well. At times there may be debatable answers, but as long as an answer can be backed up with facts, it will count.
- If at any time there is still a debate, majority rules.
- If there are certain category cards. Tap Out cards, or mini-game cards you do not personally enjoy playing with for whatever reason, you may take them out of the deck(s). This is your game; customize it to your preference.
- During rounds, it is advised that there is no talking. "Submission" takes a great deal of focus and concentration.
- Players must stop writing as soon as the timer goes off. If a player is in the middle of writing an answer as the timer goes off, they may finish writing that particular answer and then stop.
- Players must write out a wrestler's full name. However, wrestling abbreviations are acceptable. Use your best judgment on what is acceptable and what is not.
Example: Mad Mike Maniac = "MMM"
- A wrestler's nickname does not have to be written out. However, if a player wants a nickname to count toward their point total, they may write it out.
Example: Wrestler's In Ring Names That Begin With The Letter "M" - "Mad" Dude would earn 1 point because of the use of a nickname.
- Select a player to be the timekeeper for the whole game.
- Select a player to go first. Once that player is selected, he or she flips over a category card and begins the round. When that round is finished, the player to their right turns over the next category card. The turn-based system goes in a counterclockwise fashion.
- Certain categories have additional rules. Each category has a number located in the upper right-hand corner which corresponds to its additional role in the category cards section of the rule book. If there is not a rule in the rule book, but there is still a question, please feel free to email us through the contact section of our website.
- Players may use multiple gimmicks as answers except in certain instances. These instances are specified in the additional rules section for category cards.
- Players may not use the names of tag teams/stables/factions as answers in non-alphabetical categories unless stated otherwise. However, players may use the names the individual members of tag teams/stables/factions when appropriate. These instances are specified in the additional rules section.
- If a wrestling move is performed in the same manner, but is called something different, these answers would cancel each other out and no points would be awarded.
- Players may not use descriptions of wrestlers and/or wrestling moves as acceptable answers.
- Any player may ask for another player's point total at any time.
- It is to be assumed that all category cards start with the phrase "Names of.”
- If there is a tie for the highest point total in Classic Mode, Tag Team Mode, Gauntlet Mode, or Tournament Mode, the tiebreaker is done verbally. This is known as “Promo Mode.” “Promo Mode” is played exactly like the Face 2 Face Challenge Mini-Game.
Example: Mike and Joe both have 11 points. Therefore, an additional category card is now flipped to break the tie. They go back and forth giving unique answers. If either player repeats an answer already said or can't give a unique answer within the 5 second time limit, then the other player wins “Promo Mode,” breaks the tie and is awarded the "pinfall.”
Note- It doesn't pay to use the timer here. Another player keeping the time in their heads or using their fingers to count is the most effective way to keep track.
- A wrestler constitutes as anyone who has wrestled at least one match.
- Remember to remove the Classic and Tap Out Titles from the "Tap Out" deck before playing.
- Remember to shuffle both category card decks together thoroughly each time you play.
Make sure to have fun!
How To Score in "Submission"
Scoring occurs when a player reveals an answer that no other player has.
This is called a unique answer and is worth 1 point.
See "Additional Category Rules.”
How To Tally Points
Tallying occurs at the end of each round. As a player reveals their answers, all other players check theiranswer sheets. If an answer is shared, all players must cross it off. If an answer is not shared, then it is unique and worth 1 point.
A "pinfall" is earned when a player has the most points at the end of a round; each round lasts the duration of 1 category card. "Pinfalls" are used in the following modes of play: Classic, Tag Team, and Tournament.
Instead of "pinfalls," players may play until a set number of "points" is reached. The "points" system is used in Tap Out Mode.
Classic Mode is the basis for all other modes, except Tap Out mode. Knowing the ins and outs of Classic Mode is essential for becoming a great "Submission" player.
To master this game, you must know how to play Classic Mode thoroughly. Before the game begins, players must agree on a set number of "pinfalls." A "pinfall" is earned when a player has the most points at the end of a round; each round lasts the duration of 1 category card. The first player to reach the set amount of "pinfalls" is declared the winner. Now that the number of "pinfalls" has been set, 1 player is selected to flip the category cards for the entire game. A second player is chosen to keep time for the entire game. *Note- This is done to make the game make the game run smoother." After these duties are delegated, the round can now begin. After the time is up, players reveal their answers verbally starting with the player who flipped over the category card. If an answer is unique, that player receives 1 point. If an answer is duplicated, that player and all other players with that answer cross it off their lists.
When a player is done sharing their answers, the player to their right is the next person to reveal their answers. This process continues in a counterclockwise fashion until all players have revealed their answers.When all players are done tallying their points, the person with the most points at the end of the round wins that round and earns 1 "pinfall.” Once the "pinfall” is awarded to the appropriate player, the next round may begin. However, a new player is selected to reveal their answers first at the end of the round. This player is on the right-hand side of the player who revealed their answers first in the last round.
Example: Mike revealed his answers first in round 1. Joe is sitting next on his right. In round 2. Joe will reveal his answers first. In round 3 Rob, who is on Joe's right, will be first to reveal his answers and so on and so forth. This process continues in a counterclockwise fashion so that all players will eventually have a turn revealing their answers first.
Classic Mode and all modes based off Classic Mode only use the Category Card deck.
Category Cards Explained
Each category card contains 4 parts. 1. Difficulty- Each category card has a set difficulty ranging from Jobber to Main Eventer (easy to hard).
The Jobber level category cards are geared more towards the casual fan.
The Mid-Carder and Main Eventer category cards are geared more towards the die-hard fans.
However, all players are encouraged to play all categories. The difficulty is located at the top of the category card. Difficulty levels: Jobber- Easy, Mid-Carder: Medium, Main Eventer: Hard
The additional rule is located in the upper right-hand corner of the category cards. If ac ategory card has an additional rule, this number will tell you what its corresponding rule is. The additional rules are found under the Additional Rules for Category Cards section of the rule book.
*Note- It is easy to tell if a category has an additional rule because the category card features different artwork (male character instead of the usual female character) and is red instead of yellow.
The time limit is located in the lower right-hand corner of the category card. Each category card has a suggested time limit that each round should last for. 4. Category Card Question. The category card question is located in the question bubble at center of the category card. Each question lasts for 1 round.
Additional Rules for Category Cards
The "Wrestler's names that begin with the letter category ___” cards have special scoring. When a wrestler's name is used, it is worth 1 point. Wrestler's In Ring Names That Begin With The Letter "S"Example: Scott Black = (1 point) However, if a player uses the magic letter more than once, that player will be rewarded with bonus points. Wrestler's In Ring Names That Begin With The Letter "S"
Example: "Super" Scott Black = (2 points because the magic letter "S" was used twice.)
Example: "Special” Sal Smith = (3 points because the magic letter "S" was used 3 times.)
Each time the magic letter is used, a player has the potential to earn bonus points. However, players may only card bonus points for using the magic letter when a "Wrestler's In Ring Names That Begin With The Letter ___” category card is being used or during the A-Z Mini-Game. Players may use a wrestler's first and/or last name to score points. Players may also use a wrestler's nickname or initials as well. Wrestler's In Ring Names That Begin With The Letter "T"
Example: Chris T = (1 point because of the use of the magic letter with the initial) Wrestler's In Ring Names That Begin With The Letter "R"
Example: "Radical" Mike Davis (1 point because of the use of the magic letter with the nickname).
Players may also use a wrestler's middle name to score points. However, the wrestler's middle name must be preceded by a first name or followed by a last name with the same letter. Wrestler's In Ring Names That Begin With The Letter T
Example: Terry “Tripod" Smith = (2 points because of the use of the magic letter with the first and middle names.)
Example 2: Bob "Tall” Taylor = (2 points because of the use of the magic letter with the middle and last names)
The word "the" does not count as an acceptable answer. Wrestler's In Ring Names That Begin With The Letter T
Example: "The Man - (Zero points) Wrestling characters that consist of only two namesExample: "The Cowkiller= (Zero points) However, if the word "the" is part of a wrestler's name in another language, it is acceptable.
Wrestler's In Ring Names That Begin With The Letter "E or X
Example: "Er Bachelor = (1 point for the use of the magic letter "E")
Famous Crowd Chants At times some crowd chants may overlap. Therefore, if a crowd chant is the same chant, but uses a different word or name, the duplicated chant would cancel itself out. Example: Petey Stinks!
Joey Stinks! In the previous example, the chant is "_ Stinks!" and therefore, it counts as the same chant, no matter how many times the name in it is changed
Wrestling Pay-Per-Views A player may use the name of any wrestling Pay-Per-View that they know of as an acceptable answer.
Example: "Wrestling is Good 1" However, a player may not use the same wrestling Pay-Per-View more than once."Wrestling is Good 2" In the previous example, the Pay-Per-Views are both named "Wrestling is Good.” Even though the names are followed by a different number, they both still go by the same name and therefore would be canceled out.
Wrestling Titles or Annual Championships Players do not have to write out the federation that the title or annual championship is a part of, unless it is necessary to that title or annual championship.
Wrestling Heavyweight/World Champions of Past or Present 1. Players do not have to write the federation that the wrestler was part of when they held the world/heavyweight title.2. Players may use a wrestler who held the world/heavyweight title in different federations or under a different gimmick. However, if the same wrestler held the world/heavyweight title under the same gimmick in different federations or more than once in the same federation, players may not use that wrestler more than once because it will be cancelled out. Players must use the accurate gimmick for the wrestler who held the title. If a player uses the wrong gimmick, but has the right wrestler, the answer will not count.
Pairing Answers Category cards that follow the 3a rule all need to have their answers paired.Famous Wrestling Feuds
Example: Scott Black/"MMM"However, a player may use an answer more than once as long as it is paired differently. Famous Wrestling Feuds
Example: Scott Black/"MMM"Scott Black/"Special" Sal Smith In the previous example, Scott Black was used 2 times (which would normally be canceled out), but since the name was with a different pairing; it was not cancelled out.
Finally, since pairing answers is a longer process, a player may use acceptable abbreviations for their pairings. Famous Wrestling Feuds
Example: Scott Black/Steve Smith could be abbreviated to Black/Smith
Multiple Gimmicks Category cards that follow the 4a rule all have questions where the use of a multiple gimmick as an answer would cancel out both answers, because although it is a different gimmick, it is still the same person. Wrestlers Who Weigh Over 300 Pounds
Example: "MMM" However, if "MMM" has also wrestled as Big Bill at one time, then the 2 gimmicks would cancel each other out because he is still the same wrestler (person) that weighs over 300 pounds under each gimmick.
Tap Out Mode
Tap Out Mode is by far the most exciting mode of "Submission.” This mode is played similarly to Classic Mode, but instead of using "pinfalls", points are used to keep score. Every unique answer is worth 1 point.
One player is selected to go first. That player flips over the first category card. Once the category card is flipped over, the timer is set to the specified time limit. Once the timer begins, players may start writing. When the time is up, the player who flipped the card begins to verbally go over their answers. If the answer is unique, that player receives 1 point. If the answer is duplicated that player and all other players who share that answer cross it off their lists. When that player is done sharing their answers, the player to their right is the next person to reveal their answers.
This process continues in a counterclockwise fashion until all players reveal their answers. When all players are done tallying their points for a round, these points are added to their overall point total (score). The first player to reach the set number of points is declared the winner.
Example: The point total for a game is 100 points. Mike is the first to reach 100 points. He is declared the winner of that game.
The major difference between Classic Mode and Tap Out Mode is the addition of the Tap Out deck. Tap Out cards are earned every 10 points and give a player some sort of bonus. There are also 6 mini-game cards in the Tap Out deck. Mini-game cards give the player using them an opportunity to earn 5 extra points toward their total score.
General Rules for Tap Out Cards Points
1. Tap Out cards are earned every 10 points. Example: Mike earns a Tap Out card first when he reaches or exceeds 10 points, then again at 20 and so on and so forth until the game is over.
2. Tap Out cards may only be used at the specified time written on the card.
3. Tap Out cards may not be used during mini-games.
4. Players may only hold a maximum of 3 Tap Out cards at any time. If a player is holding 3 cards and is able to draw a 4th card, that player must first discard a Tap Out card in possession and then draw a new one. If a player has to discard a Tap Out card, they may not use that Tap Out card before discarding it.
*Note- If a player is holding 3 cards and is able to draw a 4th card, they may refuse to draw in exchange for 5 points toward their overall score. This way they will not have to discard a card. See Rule 7 in this section for full details.
5. Players must draw a Tap Out card if they are able to. Players may not skip a draw.
6. Players may not use one Tap Out card to negate the effect on another Tap Out card that was just used. (Only the "Commissioner" card may do this.)
7. Once per game, a player may receive 5 points towards their overall score instead of drawing a Tap Out card. If gaining the additional 5 points would put a player over the winning points total for the game, they will not win. They must still get at least 1 more acceptable answer and still have the highest overall point total at the end of the next round.
8. Once per game a player may give up 5 points in exchange for an additional Tap Out card.
9. If a player uses the "Rope Break" card or a mini-game card, which causes the category to be changed, the player who flipped over the category card is still the active player and flips over the new category card.
When Tap Out Cards Are Played
Tap Out cards are used on a turn-based fashion. There are 5 phases when Tap Out cards may be played. The player who is going to flip the current category card is the active player. That player will act first in each of the 5 phases. The player to their right will have the opportunity to use a Tap Out card next, followed by the rest of the players in a counterclockwise fashion. Here is how the 5 phases work: Tap Out Card
Check the bottom of the Tap Out card for the appropriate time to play that card.
Phase 1 (Using Tap Out cards before category is announced)Tap Out cards that do not affect the current category are played first starting with the active player. If no one plays any Tap Out cards during phase 1, then the category card is flipped over.
Phase 2 (Using the "Rope Break" card)As soon as the category card is revealed, any player may use the "Rope Break" card to change the current category card to a new one.
Phase 3 (Using a mini-game card)If no player wishes to use the "Rope Break" card to change the current category card, any player may play a mini-game card starting with the active player. Remember, no other Tap Out or mini-game cards may be played while a mini-game is in progress.
Phase 4 (Using a Tap Out card before the round begins)If no player wishes to use a mini-game card, any other Tap Out cards starting with the active player may be used at this time.
Phase 5 (Using a Tap Out card before or after tallying points)After the timer beeps, the current round is over, and players may play Tap Out cards before or after tallying points starting with the active player.
Drawing Tap Out Cards
Being that Tap Out mode is unpredictable, there may be instances where drawing a Tap Out card may get a little confusing.
1. Tap Out cards may only be drawn every 10 points. However, there may be instances when a player's score may fluctuate. A player may only receive a Tap Out card for every "fresh" 10 points they earn. Scores are cumulative and therefore earning 10 points may take a few rounds.
Example: Mike earned a new Tap Out card when his score reached 10 points. Joe then plays "Two Count"causing Mike to lose 2 points bringing his score to 8 points. The next round begins, and Mike earns 3 points that round, bringing his score to 11 points. He does not draw a new Tap Out card because he reached the 10point mark again, but already drew a Tap Out card the first time he reached it.
2. If a player draws a Tap Out card after earning 10 points, he or she may not use the newly drawn card until the beginning of the next round. Also, if a Tap Out card comes into a player's possession from another player for the first time, it may not be used until the beginning of the next round. 3. Once per game a player may receive 5 points towards their overall score instead of drawing a Tap Out card.
4. Once per game a player may give up 5 points in exchange for an additional Tap Out card.
5. If a player is able to draw more than 1 Tap Out card for any round, he or she may only draw 1 card at a time.
Example: Mike's score is 19 points. He earns 13 points this round bringing his total score to 32 points. Mike is entitled to draw 2 Tap Out cards. When it is his turn to draw, Mike may draw 1 card. Mike must then wait for all other players to draw their Tap Out cards and then draw his second card.
General Mini-Game Rules
1. The player using a mini-game card is attempting to earn an additional 5 points toward their total score.
2. The opponent(s) of the player using the mini-game card is attempting to stop that person from gaining an additional 5 points toward their total score.
3. If the player using a mini-game card is successful, they gain the 5 points toward their total score.
4. If the opponent(s) are successful, they prevent the person using the mini-game card from receiving an additional 5 points toward their total score.
5. Only the player using the mini-game card can earn points toward their total score.
6. The opponent(s) of the player using the mini game card, even if successful, do not receive any points toward their total score.
7. If gaining the additional 5 points would put a player over the winning points total for the game, they will not win. They must still get at least 1 more acceptable answer and still have the highest overall point total at the end of the next round.
8. No other mini-game or Tap Out cards may be played once a mini-game card has been used.
9. There is no penalty for losing a mini-game.
10. There is 1 mini-game card for each type of mini game.
Additional Mini-Game Rules
Each mini-game has a few additional rules that will be explained here.
1. Using the magic letter is acceptable in this mini-game and will earn you double or triple points.
Example: A- Alligator Bob (1 point)B=Big Bill (2 points)C-Crispy Critter Chaser (3 points)
2. Nicknames and tag team/stable names are acceptable as well. If a player has a member of a team and the other player has the team name, these answers will not cancel each other out. This exception is only for the A-Z Mini-Game.
Face 2 Face Challenge Mini-Game
There are no additional rules for this mini-game.
1. If an answer is repeated it does not count
2. An opponent is required to tally correct answers for the player using the Interview Mini-Game card.
3. If the player using this mini-game card cannot achieve the required number of answers within the time limit, he or she does not successfully complete the Interview Mini-Game and does not earn 5 additional points.
Name Game Mini-Game
There are no additional rules for this mini-game.
Pose Off Mini-Game
1. This mini-game only works with a minimum of 3 players. If there are not 3 players playing "Submission,”remove this card from the Tap Out deck.
2. Player and opponent do not guess at each other’s poses.
3. A wrestler may only be used once, even if they have more than one pose.
4. A player may not switch to a different wrestler mid-pose.
5. There is no talking, mouthing of words, or using props during pose off.
Title Turmoil Mini-Game
There are no additional rules for this mini-game.
Classic and Tap Out Titles
There are two special titles included in the "Submission" pack for bragging rights. The Classic Title is won and defended only in Classic Mode. The Tap Out Title is won and defended only in Tap Out Mode. To hold either of these titles is something to be proud of. To hold both of these titles is simply amazing. Please don't forget to be a defending champion!
Tag Team Mode
Tag Team Mode begins by creating teams. Each team may only consist of 2 players and at least 2 teams are required to play this mode. Tag Team Mode is played like "Classic Mode" with a few scoring differences.Rules for Scoring in Tag Team Mode In Tag Team Mode, teammates share point totals after tallying.
Example: Mike has 7 points and John has 6 points. Together they have 13 points. Teammates also share unique answers.
Example: Mike and Chris both have "bat". They receive 1 overall point.
*Hint- The best way to avoid confusion is to have 1 teammate cross out the shared answer and only count it once for the round.
Finally, if either teammate has an answer that the opposing team has, it cancels out as usual.
Example: Joe on team 1 has "bat" but his opponent Mike on team 2 also has it. No points are earned. The team to reach the set number of "pinfalls" first is declared the winner.
Survival Mode begins by selecting 2 teams of at least 3 players per team. Each team may have any number of players on it as long as each team is evenly balanced. After the teams are set up, one person from either team is selected to turn over a category card. Once the category is revealed and the timer is set to the corresponding time limit, the round may begin. The round begins with all players trying their best to write as many unique answers as possible before the time limit expires. When the timer goes off and the round is over, the person who turned over the category card reveals their answers first. Next a player from the other team will reveal their answers. This process continues until all players from both teams have revealed their answers and appropriately scored their points. Scoring is unique in Survival Mode.
Rules For Scoring In Survival Mode
Scoring for Survival Mode is similar to Tag Team Mode. (See Above)
If a teammate shares an answer it only counts as one point. Therefore, it is up to the team who decides which player will receive the point after all points are tallied.
Example: Mike and Joe are on both on Team A. They each have "chair" as a unique answer. "Chair" can not count for both them, so they decide to let Mike have the point for it.The team with the most points at the end of the round wins that round. The team that did not win the round must eliminate the player who had the lowest individual score for that round.
Now that there is one less player on the losing team, the winning team of the previous round must choose one player to sit out the next round and that player cannot be eliminated if their team should lose the upcoming round. The round begins with a player on the losing team, flipping the category card. Once the timer is set, the round may begin. Players go over their answers and the team with the lowest total score must eliminate a player at the end of round. The team that eliminates all opponents first is declared the winner. Here is a scenario of how a game would go: Starts off: Team A vs. Team B: 3 vs. 3
1. At the end of round 1, one player from Team A is eliminated. It is now 2 vs.3 overall.
2. A new round begins with 2 vs. 2. with one player from Team B sitting out.
3. Team A loses again bringing them down to 1 vs. 3 overall.
4. A new round begins with 1 player from Team A vs. I player from Team B with 2 players from Team B sitting out.
5. Team B loses now. That player is eliminated, and it becomes a 1 vs. 2 overall.
6. Team B selects another player to face the remaining player from Team A in the next round.
7. Team B wins the round and knocks out Team A completely.
Gauntlet Mode must be played with a minimum of 4 players and is played similarly to "Classic Mode.”Gauntlet Mode begins by selecting one player to "run the gauntlet.” To run the gauntlet" that player must compete against an opponent in a 1 vs. 1 match-up. If they are victorious, they move on to the next opponent. If that player defeats all opponents (players) consecutively, they have successfully run the gauntlet. If an opponent defeats the player running the gauntlet, that opponent becomes the new "player" running the gauntlet. The original player becomes the last opponent in the new gauntlet. Gauntlet Mode continues until a player successfully "runs the gauntlet.”
Example:1. Mark is first to run the gauntlet".
2. Mark faces Rob in a 1 vs. 1 match-up.
3. Mark defeats Rob and moves on to his next opponent Tim.
4. Tim defeats Mark.S. Now its Tim's turn to “run the gauntlet.”
5. Tim's first opponent is Jerry, who did not have a chance to run the gauntlet yet.
6. Tim defeats all of his opponents and has successfully "run the gauntlet".*Note- Tim's last opponent was Mark, who was first to "run the gauntlet.”
Additional Rules for Gauntlet Mode
1. Each round in Gauntlet Mode lasts 45 seconds instead of the time limit on the category card.
2. A defeat is winning one "pinfall" over an opponent.
3. It is possible that all players may not have an opportunity to “run the gauntlet,” but if that's the case, just play again!
Tournament Mode Tournament Mode begins by setting up "bracket sheets.” For a bracket print out, please visit: http://strongvon.com/bracketsheets
Once brackets are set up, the players in each bracket face off in a 2 out of 3 falls (rounds) match-up; each round lasts the duration of 1 category card. The player who is the first to win 2 falls (rounds) moves on to the next bracket and awaits their next opponent. The winners from the other brackets advance as well. When there are only 2 players remaining in the tournament, the final round of the tournament can begin. The final round of the tournament will be a 3 out 5 of falls (rounds) match-up. The player who is the first to win 3 falls (rounds) is declared the winner of the tournament.
Battle Royal Mode
Battle Royal Mode is every player for themselves. To begin, 1 player is chosen to flip the category cards for the entire game. A second player is chosen to keep time for the entire game. After these 2 players are selected the fun can begin! The object of Battle Royal Mode is to be the last player left in the "ring.” Battle Royal Mode is played similarly to "Classic Mode.” When the round ends players tally up their total points for that round. The player who flipped the category card reveals their answers first, followed by the player on their right. The process continues in a counterclockwise fashion until all players have revealed their answers. Once all points are tallied, the player with the lowest score for that round receives an X at the top of their answer sheet. 2 or more players are tied for the lowest score for that round, those players all receive an X. When a player receives 3 X's he or she is eliminated from the Battle Royal and must sit out the rest of the game.
The player who outlasts all other players will be declared the winner.
If any questions, comments, or confusion, please fill out the contact us section on our website and we will respond as soon as possible. Thank you.